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@@ -133,17 +133,19 @@ Although gaining reputation takes time and effort, users can take certain advant
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% DONE Design Lessons from the Fastest Q&A Site in the West \cite{mamykina2011design} understanding SO success, 1) productive competition (gamification reputation), 2) founders were already experts on site the created (ensured success early on, founders involved in community not external), 3) meta page for discussion and voting on features (same mechanics as on SO page)
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Complementary to reputatation system StackOverflow also employs a badge system \cite{stackoverflowbadges}. Badges are visible in questions and answers as well as the profile page of the user and can by earned by performing certain actions.
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Complementary to reputatation system StackOverflow also employs a badge system \cite{stackoverflowbadges} to stimulate contributions by users \cite{cavusoglu2015can}. Badges are visible in questions and answers as well as the profile page of the user and can by earned by performing certain actions. Badges are often seen as a steering mechanism by reasearchers \cite{yanovsky2019one, kusmierczyk2018causal, anderson2013steering}. Although users want to achieve badges and are therefore steered to perform certain actions, steering also occurs in the reputation system. However, badges allow a wider variety goals, for instance, asking and answering questions, voting on questions and answers, or writing higher quality answers. %TODO maybe write something better
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Badges also work as a motivator for users \cite{anderson2013steering}. Users often put in non-trivial amounts of work and effort to achieve badges and so badges become powerful incentives. However, not all users are equal and therefore do not persue badges in the same way \cite{yanovsky2019one}. Contrary to \cite{anderson2013steering}, \citeauthor{yanovsky2019one} \etal \cite{yanovsky2019one} found that users do not neccessarily increase their activity prior to achieving a badge followed by an immediate decrease in contribution thereafter but users behave differently based on their type of contribution. The authors found users can be categorized into 3 groups: Firstly, some users are not affected at all by the badge system and still contribute a lot to the community. Secondly, users increase their activity to before gaining a badge and keep their level of contribution afterwards. Finally, users increase their activity before achieving a badge and return to their previous level of engagement thereafter.
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% badge
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% One Size Does Not Fit All: Badge Behavior in Q\&A Sites \cite{yanovsky2019one} # all abount badges, steering users, motivation; previous paper say that contribution increases before badge obtaining and decrases afterwards, but they find it depends on type of user: 1) users are not affected by badge system but still contribute much, 2) contribution increase ans stays the same after badge achievement 3) return to previous levels
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% Can gamification motivate voluntary contributions? The case of StackOverflow Q&A community \cite{cavusoglu2015can} stimulting users to contribute via badges
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% DONE One Size Does Not Fit All: Badge Behavior in Q\&A Sites \cite{yanovsky2019one} # all abount badges, steering users, motivation; previous paper say that contribution increases before badge obtaining and decrases afterwards, but they find it depends on type of user: 1) users are not affected by badge system but still contribute much, 2) contribution increase ans stays the same after badge achievement 3) return to previous levels
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% DONE Can gamification motivate voluntary contributions? The case of StackOverflow Q&A community \cite{cavusoglu2015can} stimulting users to contribute via badges
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% SOCIAL STATUS AND BADGE DESIGN \cite{immorlica2015social} about badges and how they create status classes, badges for every user and individual badges
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% Quantifying the impact of badges on user engagement in online Q&A communities \cite{li2012quantifying} maintain consistent engagement, gamification via badges
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% On the Causal Effect of Badges \cite{kusmierczyk2018causal} # all abount badges, steering users, motivation, first-time badges, first time badges steer user behavior if benefit greater then effort, otherwise no effect
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% Quizz: Targeted Crowdsourcing with a Billion (Potential) Users \cite{ipeirotis2014quizz} many online comunities bysed on volutarty of users not paid workers
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% Steering user behavior with badges \cite{anderson2013steering} # all abount badges, steering users, motivation, user may put in non trivial amounts of work to achieve badges -> powerful incentives, badges used in multiple ways (steer users to ask/answer more questions, voting, etc.)
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% DONE Steering user behavior with badges \cite{anderson2013steering} # all abount badges, steering users, motivation, user may put in non trivial amounts of work to achieve badges -> powerful incentives, badges used in multiple ways (steer users to ask/answer more questions, voting, etc.)
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@@ -610,7 +610,8 @@ BCOR=\myBCOR, %% binding correction (depends on how you bind
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%doc% This package defines basic colors. If you want to get rid of colored links and headings
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%doc% please change corresponding value in \texttt{main.tex} to \{0,0,0\}.
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\usepackage[usenames,dvipsnames]{xcolor}
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\definecolor{DispositionColor}{RGB}{\mydispositioncolor} %% used for links and so forth in screen-version
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%\definecolor{DispositionColor}{RGB}{\mydispositioncolor} %% used for links and so forth in screen-version
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\definecolor{DispositionColor}{gray}{0} %% used for links and so forth in screen-version
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%doc% \item[\texttt{\href{http://www.ctan.org/pkg/ulem}{%%
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%doc% ulem%%
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