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@@ -61,11 +61,26 @@ These platforms allow communication over large distances and facilitate fast and
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% DONE How Do Programmers Ask and Answer Questions on the Web? \cite{treude2011programmers} qa sites very effective at code review and conceptual questions
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% DONE The role of knowledge in software development \cite{robillard1999role} people have different areas of knowledge and expertise
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All these communities differ in their design. Wikipedia is a community-driven knowledge repository and consists of a collection of articles. Every user can create an article. Articles are edited collaboratively and continually improved and expanded. Reddit is a platform for social interaction where users create posts and comment on other posts or comments. Quora, StackExchange, and Yahoo! Answers are community questions and answer (CQA) platforms. On Quora and Yahoo! Answers users can ask any question regarding any topics whereas on StackExchange users have to post their questions in the appropriate subcommunity, for instance, StackOverflow for programming related questions or MathOverflow for math related questions. CQA sites are very effective at code review \cite{treude2011programmers}. Code may be understood in the traditional sense of source code in programming related fields but this also translates to other fields, for instance, mathematics where formulas represent code. CQA sites are also very effective at solving conceptual questions. This is due to the fact that people have different areas of knowledge and expertise \cite{robillard1999role} and due to the large user base established CQA sites have, which again increases the variety of users with experise in different fields.
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All these communities differ in their design. Wikipedia is a community-driven knowledge repository and consists of a collection of articles. Every user can create an article. Articles are edited collaboratively and continually improved and expanded. Reddit is a platform for social interaction where users create posts and comment on other posts or comments. Quora, StackExchange, and Yahoo! Answers are community questions and answer (CQA) platforms. On Quora and Yahoo! Answers users can ask any question regarding any topics whereas on StackExchange users have to post their questions in the appropriate subcommunity, for instance, StackOverflow for programming related questions or MathOverflow for math related questions.
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%TODO move this elsewhere
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CQA sites are very effective at code review \cite{treude2011programmers}. Code may be understood in the traditional sense of source code in programming related fields but this also translates to other fields, for instance, mathematics where formulas represent code. CQA sites are also very effective at solving conceptual questions. This is due to the fact that people have different areas of knowledge and expertise \cite{robillard1999role} and due to the large user base established CQA sites have, which again increases the variety of users with experise in different fields.
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\subsection{Running an online community}
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Despite the differences in purpose and manifestation of these communities, they are social communities and they have to follow certain laws.
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In their book on ''Building successful online communities: Evidence-based social design`` \cite{kraut2012building} \citeauthor{kraut2012building} lie out five equally important criteria online platforms have to fulfill in order to thrive. 1) When starting a community, it has to have a critical mass of users who create content. StackOverflow already had a critical mass of users from the beginning due to the StackOverflow team already being experts in the domain \cite{mamykina2011design} and the private beta\footref{atwood2008stack}. Both aspects ensured a strong community core early on.
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2) The platform must attract new users to grow as well as to replace leaving users. Depending on the type of community new users should bring certain skills, for example, programming background in open source software developement, or extended knowledge on certain domains; or qualities, for example, a certain illness in medical communities. New users also bring the challenge of onboarding with them. Most newcomers will not be familiar with all the rules and nuances of the community \cite{yazdanian2019eliciting}\footnote{\label{hanlon2018stack}\url{https://stackoverflow.blog/2018/04/26/stack-overflow-isnt-very-welcoming-its-time-for-that-to-change/}}. 3) The platform should encourage users to commit to the community. Online communities are often based on voluntary commitment of their users \cite{ipeirotis2014quizz}, hence the platform has to ensure users are willing to stay. Most platforms do not have contracts with their users, so users should see benefits for staying with the community. 4) Contribution by users to the community should be encouraged. Content generation and engagement are the backbone of an online community. 5) The community needs regulation to sustain it. Not every user in a community is interested in the wellbeing of the community. Therefore, every community has to deal with trolls and inappropriate or even destructive behavior. Rules need to be established and enforced to limit and mitigate the damage malicious users cause.
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In their book on ''Building successful online communities: Evidence-based social design`` \cite{kraut2012building} \citeauthor{kraut2012building} lie out five equally important criteria online platforms have to fulfill in order to thrive:
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1) When starting a community, it has to have a critical mass of users who create content. StackOverflow already had a critical mass of users from the beginning due to the StackOverflow team already being experts in the domain \cite{mamykina2011design} and the private beta\footref{atwood2008stack}. Both aspects ensured a strong community core early on.
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2) The platform must attract new users to grow as well as to replace leaving users. Depending on the type of community new users should bring certain skills, for example, programming background in open source software developement, or extended knowledge on certain domains; or qualities, for example, a certain illness in medical communities. New users also bring the challenge of onboarding with them. Most newcomers will not be familiar with all the rules and nuances of the community \cite{yazdanian2019eliciting}\footnote{\label{hanlon2018stack}\url{https://stackoverflow.blog/2018/04/26/stack-overflow-isnt-very-welcoming-its-time-for-that-to-change/}}.
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3) The platform should encourage users to commit to the community. Online communities are often based on voluntary commitment of their users \cite{ipeirotis2014quizz}, hence the platform has to ensure users are willing to stay. Most platforms do not have contracts with their users, so users should see benefits for staying with the community.
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4) Contribution by users to the community should be encouraged. Content generation and engagement are the backbone of an online community.
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5) The community needs regulation to sustain it. Not every user in a community is interested in the wellbeing of the community. Therefore, every community has to deal with trolls and inappropriate or even destructive behavior. Rules need to be established and enforced to limit and mitigate the damage malicious users cause.
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%new structure:
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% list community knowledge platforms
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@@ -76,34 +91,35 @@ In their book on ''Building successful online communities: Evidence-based social
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% - encouraging contribution: online communities need contributions by users (not lurking), content is foundation of community, contributions by users follows power law (usally, also confirmed in my results)
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% - regualting behavior: maintain a funtioning community, prevent troll, inappropiate behavior, limit damage if it occurs, ease of entry & exit -> high turnover
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%TODO remove this
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All these criteria are heavily intertwined. Attracting new users often depends on the welcomingness and support of users that are already on the platform.
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Keeping users commited to the platform depends on the engagement with the community and how well the system design supports this. For the purpose of this thesis, the criteria layed out by \citeauthor{kraut2012building} can be grouped into two main categories: 1) onboarding of new users, 2) keeping users engaged, contributing, and well behaved.
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\subsection{Onboarding of new users}
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The onboarding process is a permanent challenge for online communities and differs from one platform to another. New users should be welcomed by the community and helped to integrate themselves into the community. This is a countiuous process. It is not enough for a user to make one contribution and then revert to a non-contributing state. The StackExchange team took efforts to onboard new users better by making several changes to the site. However, there are still problems where further actions are required.
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\subsection{Onboarding} %TODO add subsubsections or bold headers, e.g. onday flies, lurking, mentot ship program ...
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The onboarding process of new users is a permanent challenge for online communities and differs from one platform to another. New users should be welcomed by the community and helped to integrate themselves into the community. This is a countiuous process. It is not enough for a user to make one contribution and then revert to a non-contributing state. The StackExchange team took efforts to onboard new users better by making several changes to the site. However, there are still problems where further actions are required.
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%TODO short intro into folling paragraphs
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%on day flies, on multiple platforms, solutions on other platforms
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%bad comment section
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%lurking
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%several project by SE to improve site
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%- mentorship program, ...
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%marginalized groups
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\textbf{One-day-flies}\\
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\citeauthor{slag2015one} investigated why many users on StackOverflow only post once after their registration \cite{slag2015one}. They found that 47\% of all users on StackOverflow posted only once and called them one-day-flies. They suggest that code example quality is lower than that of more involved users, which often leads to answers and comments to first improve the question and code instead of answering the stated question. This likely discourages new users from using the site further. Negative feedback instead of constructive feedback is another cause for discontinuation of usage. The StackOverflow staff also conducted their own research on negative feedback of the community\footnote{\label{silge2019welcome}\url{https://stackoverflow.blog/2018/07/10/welcome-wagon-classifying-comments-on-stack-overflow/}}. They investigated the comment sections of questions by recruiting their staff members to rate a set of comments and they found more than 7\% of the reviewed comments are unwelcoming.
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One-day-flies are not unique to StackOverflow. \citeauthor{steinmacher2015social} investigated the social barriers newcomers face when they submit their first contribution to an open-source software project \cite{steinmacher2015social}. They based their work on empirical data and interviews and identified several social barriers preventing newcomers to place their first contribution to a project. Furthermore, newcomers are often on their own in open source projects. The lack of support and peers to ask for help hinders them. \citeauthor{yazdanian2019eliciting} found that new contributors on Wikipedia face challenges when editing articles. Wikipedia hosts millions of articles\footnote{\url{https://en.wikipedia.org/wiki/Wikipedia:Size_of_Wikipedia}} and new contributors often do not know which articles they could edit and improve. Recommender systems can solve this problem by suggesting articles to edit but they suffer from the cold start problem because they rely on past user activity which is missing for new contributors. \citeauthor{yazdanian2019eliciting} proposed a solution by establishing a framework that automatically creates questionnaires to fill this gap. This also helps matching new contributors with more experienced contributors that could help newcomers when they face a problem.
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\citeauthor{allen2006organizational} showed that the one-time-contributors phenomenon also translates to workplaces and organizations \cite{allen2006organizational}. They found out that socialization with other members of an organization plays an important role in turnover. The better the socialization within the organization the less likely newcomers are to leave. This socialization process has to be actively pursued by the organization.
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\textbf{Lurking}\\
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One-day-flies may partially be a result of lurking. Lurking is consuming content generated by a community but not contributing content to it. \citeauthor{nonnecke2006non} investigated lurking behavior on Microsoft Network (MSN) \cite{nonnecke2006non} and found that contrary to previous studies \cite{kollock1996managing, morris1996internet} lurking is not necessarily a bad behavior. Lurkers show passive behavior and are more introverted and less optimistic than actively posting members of a community. Previous studies suggested lurking is free riding, a taking-rather-than-giving process. However, the authors found that lurking is important in getting to know a community, how a community works and learning the nuances of social interactions on the platform. This allows for better integration into the community when a person decides to join the community. StackExchange, and especially the StackOverflow community, probably has a large lurking audience. Many programmers do not register on the site and those who do only ask one question and revert to lurking, as suggested by \cite{slag2015one}.
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% DONE Non-public and public online community participation: Needs, attitudes and behavior \cite{nonnecke2006non} about lurking, many programmers do that probably, not even registering, lurking not a bad behavior but observing, lurkers are more introverted, passive behavior, less optimistic and positive than posters, prviously lurking was thought of free riding, not contributing, taking not giving to comunity, important for getting to know a community, better integration when joining
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\textbf{Reflection}\\
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The StackOverflow team acknowledged the one-time-contributors trend\footref{hanlon2018stack}\footref{silge2019welcome} and took efforts to make the site more welcoming to new users\footnote{\label{friend2018rolling}\url{https://stackoverflow.blog/2018/06/21/rolling-out-the-welcome-wagon-june-update/}}. They lied out various reasons: Firstly, they have sent mixed messages whether the site is an expert site or for everyone. Secondly, they gave too little guidance to new users which resulted in poor questions from new users and in the unwelcoming behavior of more integrated users towards the new users. New users do not know all the rules and nuances of communication of the communities. An example is that ''Please`` and ''Thank you`` is not well received on the site as they are deemed unnecessary. Also the quality, clearness and language quality of the questions of new users is lower than more experienced users which leads to unwelcoming or even toxic answers and comments. Moreover, users who gained moderation tool access could close questions with predefined reasons which often are not meaningful enough for the poster of the question\footnote{\label{hanlon2013war}\url{https://stackoverflow.blog/2013/06/25/the-war-of-the-closes/}}. Thirdly, marginalized groups, for instance, women and people of color \cite{ford2016paradise}\footref{hanlon2018stack}\mfs\footnote{\label{stackoversurvey2019}\url{https://insights.stackoverflow.com/survey/2019}}, are more likely to drop out of the community due to unwelcoming behavior from other users\footref{hanlon2018stack}. They feel the site is an elitist and hostile place.
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The team suggested several steps to mitigate these problems. Some of these steps include appealing to the users to be more welcoming and forgiving towards new users\footref{hanlon2018stack}\footref{silge2019welcome}\mfs\footnote{\url{https://stackoverflow.blog/2012/07/20/kicking-off-the-summer-of-love/}}, other steps are geared towards changes to the platform itself: The \emph{Be nice policy} (code of conduct) was updated with feedback from the community\footnote{\url{https://meta.stackexchange.com/questions/240839/the-new-new-be-nice-policy-code-of-conduct-updated-with-your-feedback}}. This includes: new users should not be judged for not knowing all things. Furthermore, the closing reasons were updated to be more meaningful to the poster, and questions that are closed are shown as ''on hold`` instead of ''closed`` for the first 5 days\footref{hanlon2013war}. Moreover, the team investigates how the comment sections can be improved to lessen the unwelcomeness and hostility and keep the civility up.
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\textbf{Mentorship Research Project}\\
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The StackOverflow team partnered with \citeauthor{ford2018we} and implemented the Mentorship Research Project \cite{ford2018we}\footnote{\url{https://meta.stackoverflow.com/questions/357198/mentorship-research-project-results-wrap-up}}. The project lasted one month and aimed to help newcomers improve their first questions before they are posted publicly. The program went as follows: When a user is about to post a question the user is asked whether they want their question to be reviewed by a mentor. If they confirmed they are forward to a help room with a mentor who is an experienced user. The question is then reviewed and the mentor suggests some changes if applicable. These changes may include narrowing the question for more precise answers, adding a code example or adjusting code, or removing of \emph{Please} and \emph{Thank you} from the question. After the review and editing, the question is posted publicly by the user. The authors found that mentored questions are received significantly better by the community than non-mentored questions. The questions also received higher scores and were less likely to be off-topic and poor in quality. Furthermore, newcomers are more comfortable when their question is reviewed by a mentor.
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For this project four mentors were hand selected and therefore the project would not scale very well as the number of mentors is very limited but it gave the authors an idea on how to pursue their goal of increasing the welcomingness on StackExchange. The project is followed up by a \emph{Ask a question wizard} to help new users as well as more experienced users improve the structure, quality, and clearness of their questions\footref{friend2018rolling}.
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@@ -124,6 +140,7 @@ For this project four mentors were hand selected and therefore the project would
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%Unwelcomeness is a large problem on StackExchange; not so strong; maybe other sentence
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\textbf{Unwelcomeness}\\
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Unwelcomeness is a large problem on StackExchange \cite{ford2016paradise}\footref{friend2018rolling}\footref{hanlon2018stack}. Although unwelcomeness affects all new users, users from marginalized groups suffer significantly more \cite{vasilescu2014gender}\footref{hanlon2018stack}. \citeauthor{ford2016paradise} investigated barriers users face when contributing to StackOverflow. The authors identified 14 barriers in total hindering newcomers to contribute and five barriers were rated significantly more problematic for women than men. On StackOverflow only 5.8\% (2015\footnote{\url{https://insights.stackoverflow.com/survey/2015}}, 7.9\% 2019\footref{stackoversurvey2019}) of active users identify as women. \citeauthor{david2008community} found similar results of 5\% women in their work on \emph{Community-based production of open-source software} \cite{david2008community}. These numbers are comparatively small to the number of degrees in Science, Technology, Engineering, and Mathematics (STEM) \cite{clark2005women} where 20\% are achieved by women \cite{hill2010so}. Despite the difference, the percentage of women on StackOverflow has increased in recent years.
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%discrimitation
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@@ -137,16 +154,19 @@ Unwelcomeness is a large problem on StackExchange \cite{ford2016paradise}\footre
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\subsection{Keeping users engaged, contributing and well behaved}
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\subsection{Invoke commitment}
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While attracting and onboarding new users is an important step for growing a community, keeping them on the platform and turning them long lasting community members is equally as important for growth as well as sustainability. Users have to feel the benefits of staying with the community. Without the benefits a user has little to no motivation to interact with the community and will most likely drop out of it. Benefits are diverse, however, they can be grouped into 5 categories: information exchange, social support, social interaction, time and location flexibility, and permanency \cite{iriberri2009life}.
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As StackExchange is a CQA platform, the benefits from information exchange, time and location flexibility, and permanency are more prevalent, while social support, and social interaction are more in the background. Social support and social interaction are more relevant in communities where individuals communicyte about topics reguarding themselves, for instance, communities where health aspects are the main focus \cite{maloney2005multilevel}. Time and location flexibility is important for all online communities. Information exchange, and permanency are important for StackExchange as it is a large collection of knowledge which mostly does not change over time or from one individual to another. StackExchange' content is driven by the community and therefore depends on the voluntarism of its users, making benefits even more important.
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The backbone of a community is always the user base and its volunarism to participate with the community. Even if the community is lead by a commerical core team, the community is almost always several orders of magnitude greater than the number of the paid employees forming the core team \cite{butler2002community}. The core team often provides the infrastructur the community and does some cummunity. However, most of the community work is done by volunteers of the community.
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The backbone of a community is always the user base and its volunarism to participate with the community. Even if the community is lead by a commerical core team, the community is almost always several orders of magnitude greater than the number of the paid employees forming the core team \cite{butler2002community}. The core team often provides the infrastructur the community and does some community. However, most of the community work is done by volunteers of the community.
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This is also true for the StackExchange platform where the core team of paid employees is between 200 to 500\footnote{\url{https://www.linkedin.com/company/stack-overflow}} (this includes employees working on other products) and the number of voluntary community members (these users have access to moderation tools) performing community work is around 10,000 \footnote{\url{https://data.stackexchange.com/stackoverflow/revision/1412005/1735651/users-with-rep-20k}}.
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In a community, users can generally be split in 2 groups by motivation to voluntarily contribute: One group acts out of altruism, where users contribute with the reason to help others and do good to the community; the second group acts out of egoism and selfish reasons, for instance, getting recognition from other people \cite{ginsburg2004framework}. Users of the second group still help the community but their primary goal not neccessarily the health of commiunity but gaining reputation and making a name for themselves. Contrary, users of the first group primarly focus on helping the community and see reputation as a positive side effect which also feeds back in their ability to help others. While these groups have different objectives, both groups need recognition of their efforts \cite{iriberri2009life}. There are several methods for recognizing the value a member provides to the community: reputation, awards, trust, identity, etc. \cite{ginsburg2004framework}. Reputation, trust, and identity are often reached gradually over time by continuously working on them, awards are reached at discrete points in time. Awards often take some time and effort to achive. However, awards should not be easily achievable as their value come from the work that is required for them\cite{lawler2000rewarding}. They should also be meaningful in the community they are used in. Most importantly, award have to be visible to the public, so other members can see them. In this way, awards become a powerful motivator to users.
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\subsection{Encourage contribution}
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In a community, users can generally be split in 2 groups by motivation to voluntarily contribute: One group acts out of altruism, where users contribute with the reason to help others and do good to the community; the second group acts out of egoism and selfish reasons, for instance, getting recognition from other people \cite{ginsburg2004framework}. Users of the second group still help the community but their primary goal not neccessarily the health of the community but gaining reputation and making a name for themselves. Contrary, users of the first group primarly focus on helping the community and see reputation as a positive side effect which also feeds back in their ability to help others. While these groups have different objectives, both groups need recognition of their efforts \cite{iriberri2009life}. There are several methods for recognizing the value a member provides to the community: reputation, awards, trust, identity, etc. \cite{ginsburg2004framework}. Reputation, trust, and identity are often reached gradually over time by continuously working on them, awards are reached at discrete points in time. Awards often take some time and effort to achive. However, awards should not be easily achievable as their value come from the work that is required for them\cite{lawler2000rewarding}. They should also be meaningful in the community they are used in. Most importantly, award have to be visible to the public, so other members can see them. In this way, awards become a powerful motivator to users.
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%TODO maybe look at finding of https://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.92.3093&rep=rep1&type=pdf , in discussion bullet point list: subgroups, working and less feature > not working and more features, selfmoderation
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@@ -190,6 +210,7 @@ In a community, users can generally be split in 2 groups by motivation to volunt
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%TODO improve this paragraph, maybe double in length
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StackExchange employes serveral features to engage users with the platform, for instance, the reputation system and the badge (award) system. These systems reward contributing users with achievements and encourages further contribution to the community. Both systems try to keep and increase the quality of the posts on the platform.
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\textbf{Reputation}\\
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Reputation plays a important role on StackExchange and indicates the credibility of a user as well as a primary source of answers of high quality \cite{movshovitz2013analysis}. Although the largest chunk of all questions is posted by low-reputated users, high-reputated users post more questions on average. To earn a high reputation a user has to invest a lot of effort and time into the community, for instance, asking good questions or providing useful answers to questions of others. Reputation is earned when a question or answer is upvoted by other users, or if an answer is accepted as the solution to a question by the question creator. \citeauthor{mamykina2011design} found that the reputation system of StackOverflow encourages users to compete productively \cite{mamykina2011design}. But not every user participates equally, and participation depends on the personality of the user \cite{bazelli2013personality}. \citeauthor{bazelli2013personality} showed that the top-reputated users on StackOverflow are more extroverted compared to users with less reputation. \citeauthor{movshovitz2013analysis} found that by analyzing the StackOverflow community network, experts can be reliably identified by their contribution within the first few months after their registration. Graph analysis also allowed the authors to find spamming users or users with other extreme behavior.
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Although gaining reputation takes time and effort, users can take certain advantages to gain reputation faster by gaming the system \cite{bosu2013building, srba2016stack}. \citeauthor{bosu2013building} analyzed the reputation system and found five strategies to increase the reputation in a fast way: Firstly, answering questions with tags that have a small expertise density. This reduces competitiveness against other users and increases the chance of upvotes and answer acceptance. Secondly, questions should be answered promptly. The question asker will most likely accept the first arriving answer that solves the question. This is also supported by \cite{anderson2012discovering}. Thirdly, answering first also gives the user an advantage over other answerers. Fourthly, activity during off-peak hours reduces the competition from other users. Finally, contributing to diverse areas will also help in developing a higher reputation. This behavior may, however, decrease answer quality when users focus too much on reputation collection and disregard the quality of their posts\cite{srba2016stack}.
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@@ -202,7 +223,7 @@ Although gaining reputation takes time and effort, users can take certain advant
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% DONE Analysis of the reputation system and user contributions on a question answering website: Stackoverflow \cite{movshovitz2013analysis} about the reputation system, high reputation indicates primary source of answers and high quality, most questions asked by low reputation users but high reputation users post most questions on avg compared to low reputation users, effective finding of spam users and other extreme behaviors via graph analysis, predicting which users become influential longterm contributors, experts can be reliably identified based on the participation in the first few months after registration
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% DONE Design Lessons from the Fastest Q&A Site in the West \cite{mamykina2011design} understanding SO success, 1) productive competition (gamification reputation), 2) founders were already experts on site the created (ensured success early on, founders involved in community not external), 3) meta page for discussion and voting on features (same mechanics as on SO page)
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\textbf{Badges}\\
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Complementary to the reputation system StackOverflow also employs a badge system\footref{stackoverflowbadges} to stimulate contributions by users \cite{cavusoglu2015can}. The goal of badges is to keep users engaged with the community \cite{li2012quantifying}. Therefore, badges are often used in a gamification setting where users contribute to the community and are rewarded for their behavior if it alignes with the requirements of the badges. Badges are visible in questions and answers as well as the profile page of the user and can be earned by performing certain actions. Badges are often seen as a steering mechanism by researchers \cite{yanovsky2019one, kusmierczyk2018causal, anderson2013steering}. Although users want to achieve badges and are therefore steered to perform certain actions, steering also occurs in the reputation system. However, badges allow a wider variety of goals, for instance, asking and answering questions, voting on questions and answers, or writing higher quality answers.
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Badges also work as a motivator for users \cite{anderson2013steering}. Users often put in non-trivial amounts of work and effort to achieve badges and so badges become powerful incentives. However, not all users are equal and therefore do not pursue badges in the same way \cite{yanovsky2019one}. Contrary to \cite{anderson2013steering}, \citeauthor{yanovsky2019one} \cite{yanovsky2019one} found that users do not necessarily increase their activity prior to achieving a badge followed by an immediate decrease in contribution thereafter but users behave differently based on their type of contribution. The authors found users can be categorized into three groups: Firstly, some users are not affected at all by the badge system and still contribute a lot to the community. Secondly, users increase their activity too before gaining a badge and keep their level of contribution afterward. Finally, users increase their activity before achieving a badge and return to their previous level of engagement thereafter.
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@@ -222,6 +243,8 @@ Different badges also create status classes \cite{immorlica2015social}. The hard
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% DONE Steering user behavior with badges \cite{anderson2013steering} # all abount badges, steering users, motivation, user may put in non trivial amounts of work to achieve badges -> powerful incentives, badges used in multiple ways (steer users to ask/answer more questions, voting, etc.)
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\subsection{Regulation}
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%TODO short blabla about, quality, user mod tools, trolls, ...
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Quality is often a concern in online communities. Platform moderators and admins want to keep a certain level of quality or even raise it. However, higher-quality posts take more time and effort than lower-quality posts. In the case of CQA platforms, this is an even bigger problem as higher quality answers fight against fast responses. Despite that, StackOverflow also has a problem with low quality and effort questions and subsequent unwelcoming answers and comments\footref{silge2019welcome}. StackOverflow has grown into a large community and larger communities are harder to control. \citeauthor{lin2017better} investigated how growth affects a community. They looked at Reddit communities that were added to the default set of subscribed communities of every new user (defaulting) which lead to a huge influx of new users to these communities as a result. The authors found that contrary to expectations, the quality stays largely the same. The vote score dips shortly after defaulting but quickly recovers or even raises to higher levels than before. The complaints of low-quality content did not increase, and the language used in the community stayed the same. However, the community clustered around fewer posts than before defaulting. \citeauthor{srba2016stack} did a similar study on the StackOverflow community \cite{srba2016stack}. They found similar pattern in the quality of posts. The quality of questions dipped momentarily due to the huge influx of new users. However, the quality did recover after 3 months. They also identified 3 types of users causing the lowering of quality: \emph{Help Vampires} (these spend litte to no effort to research their questions, which leads to many duplicates), \emph{Noobs} (they create mostly trivial questions), and \emph{Reputation Collectors}. They try to gain repuation as fast as possible by methods described by \citeauthor{bosu2013building}\cite{bosu2013building} but often with no reguard of what effects their behavior has on the community, for instance, lowering overall content quality, turing other user away from the platform, and encouraging the behavior of \emph{Help Vampires} and \emph{Noobs} even more.
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@@ -448,7 +471,7 @@ This shortcoming was addressed by \citeauthor{hutto2014vader} who introducted a
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When introducing a change to a system (experiment), one often wants to know whether the intervention achieves its intended purpose. This leads to 3 possible outcomes: a) the intervention shows effect and the system changes in the desired way, b) the intervention shows effect and the system changes in an undesired way, or c) the system did not react at all to the change. There are multiple ways to determine which of these outcomes occur. To analyze the behavior of the system, data from before and after the intervention as well as the nature of the intervation has be aquired. The are multiple ways to run such an experiment and one has to choose which type of experiment fits best. There are 2 categories of approaches: actively creating an experiment where one design the experiment before it is executed (for example randomized control trials in medical fields), or using existing data of an experiment which was not designed beforehand or where setting up a designed experiment is not possible (quasi-experiment).
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As this thesis investigates a change which has already been implemented by another party, this thesis covers quasi-experiments. A tool that is often used for this purpose is an \emph{Interrupted Time Series} (ITS) analysis. The ITS analysis is a form of segmented regression analysis, where data from before, after and during the intervention is regressed with seperate line segements\cite{mcdowall2019interrupted}. ITS requires data at (regular) intervals from before and after the intervention (time series). The interrupt signifies the intervention and the time of when it occured must be known. The intervention can be at a single point in time or it can be streched out over a certain time span. This property must also be known to take it into account when designing the regression. Also, as the data is aquired from an quasi-experiment, it may be baised\cite{bernal2017interrupted}, for example seasonality, time-varying confunders (for example a change in measuring data), variance in the number of single observations grouped together in an interval measurement, etc.. These biases need to be addressed if present. Seasonality can be accounted for by subtracting the average value of each of the months in succesive years (i.e. subtract the average value of all Januaries in the data set from the the values in Januaries).
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As this thesis investigates a change which has already been implemented by another party, this thesis covers quasi-experiments. A tool that is often used for this purpose is an \emph{Interrupted Time Series} (ITS) analysis. The ITS analysis is a form of segmented regression analysis, where data from before, after and during the intervention is regressed with seperate line segements\cite{mcdowall2019interrupted}. ITS requires data at (regular) intervals from before and after the intervention (time series). The interrupt signifies the intervention and the time of when it occured must be known. The intervention can be at a single point in time or it can be streched out over a certain time span. This property must also be known to take it into account when designing the regression. Also, as the data is aquired from an quasi-experiment, it may be baised\cite{bernal2017interrupted}, for example seasonality, time-varying confunders (for example, a change in measuring data), variance in the number of single observations grouped together in an interval measurement, etc.. These biases need to be addressed if present. Seasonality can be accounted for by subtracting the average value of each of the months in succesive years (i.e. subtract the average value of all Januaries in the data set from the the values in Januaries).
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%\begin{lstlisting}
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% deseasonalized = datasample - average(dataSamplesInMonth(month(datasample)))
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%\end{lstlisting}
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Reference in New Issue
Block a user